It's lots of fun, because DOA has always been lots of fun. You can play online against other people and there's a customisable lobby system which is a nice incentive to play more so you can buy cooler items for your lobby. Things break a lot when you fight, clothes and hair flaps around a fair bit, and the water on many stages looks nice. The characters and environments look great. If I had written the review that was half-formed in my head before turning the Xbox 360 on and popping the game in the drive, it would have read something like this: "Dead or Alive 4 is the latest game in the popular Dead Or Alive series, and brings beat-'em-up gameplay to the next-gen consoles for the first time. In this particular case, as an unashamed fan of the Dead or Alive series (with the possible exception of the very pretty but hugely flawed DOA3, of which more later), I had already constructed the bare bones of a review before the game even arrived through my letterbox, based on screenshots, interview comments and videos. Something interesting about writing a review of a game like Dead Or Alive 4 is that over the course of the analysis and review process, you prepare several different reviews of the game in your mind. Now that he's here, Dead or Alive 4 in tow, we can get the party started. It's okay you're allowed to do that sort of thing when you're cool enough to call your development studio "Team Ninja" and wear sunglasses indoors, in winter, without being laughed at. Tomonobu Itagaki and his team are arriving fashionably late for the Xbox 360 launch. How about sports games - got all the main bases covered there? Check.
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December 2022
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